This entry offers a critical perspective of the role of the arts within the popular STEAM agenda. Most loosely defined, STEAM can be understood as incorporating the arts into the STEM (science, technology, engineering, and mathematics) acronym for the purpose of introducing a focus on art and design into these four subject areas. This entry first questions what the A in the STEAM acronym actually represents. The entry then argues that a focus on any discrete set of disciplines prioritizes some domains of practice, while overlooking others. The entry goes on to encourage a more distributed approach to pedagogical practice that is less about establishing catchy acronyms that privilege some disciplines over others – and more about supporting young people and adults in becoming multimodal learners capable of making connections between and beyond the disciplines.
PROTOCOLO PARA ANALIZAR DE FORMA CRÍTICA UN CONTENIDO, CONSIDERANDO DIFERENTES PERSPECTIVAS Y REPRESENTACIÓN, PARA DESPUÉS REDISEÑAR O REIMAGINAR ESE CONTENIDO DESDE UNA PERSPECTIVA PROPIA.
這個思考模式鼓勵學生從多方面思考,為一件物品/系統思考各種新的可能性。然後再鼓勵學生把新想法融合起來,決定一個有效率的方法去完善,重新設計,和拆解物件/系統。最終,這個思考模式是用於尋找新的設計機會以及實施新的想法的。
Agency by Design researcher Jen Ryan explores some of the central ideas from the framework at TEDxDirigo Generate.
Maker-Centered Learning And The Development Of Self: Preliminary Findings Of The Agency By Design Project
A White Paper Presented By Agency by Design
Project Zero, Harvard Graduate School Of Education
This White Paper, from January 2015, presents an overview of our developing work, and concludes by presenting the “big take away” from our research and by making suggestions for policymakers, educators, and other stakeholders. Along the way, we identify what we consider to be the most salient benefits of maker-centered learning for young people and, introduce some of the key concepts and resources that have emerged from our work, including the concept of maker empowerment, the importance of developing a sensitivity to design, and the three pathways that lead to these desired outcomes.
Guest Author Jeff Evancho, the Project Zero Programming Specialist at the Quaker Valley School District, describes the process of establishing the Pittsburgh Maker Educator Learning Community, including the community’s interest in developing documentation and assessment strategies for the maker-centered classroom.
Things Come Apart, by Todd McLellan provided some inspiration for educators from Park Day School to explore the complexities of everyday objects with their second grade learners. In this picture of practice essay educator Jeanine Harmon shares the project.
Featured photo by Jaime Chao Mignano
Since 2012, the Agency by Design research team at Project Zero has explored the promises, practices, and pedagogies of maker-centered learning in a variety of settings. This initial research produced a flexible pedagogical model that supports young people in becoming sensitive to design and seeing themselves as the creators of their worlds. Beginning in 2018, the Agency by Design research team began working with a cohort of early childhood educators in Hong Kong on a pilot study to adapt the Agency by Design framework for young learners. The result of this exciting work is the Maker-Centered Learning Playbook for Early Childhood Education. This playbook includes lessons learned from the study, pictures of practice, and a host of educator tools and resources designed to support the development of young students’ maker capacities while also nurturing other generative cognitive dispositions and habits of mind at this early stage of learning and development.
This resource is available in hard copy on Amazon.