Educator Tatum Omari examines the system of educator collaborations and partnerships.

Educator Tatum Omari examines the system of educator collaborations and partnerships.
Agency by Design researcher Jen Ryan explores some of the central ideas from the framework at TEDxDirigo Generate.
This practice first encourages learners to observe the world around them and look for design, “in the wild,” taking a broad inventory of the designs they notice. Then it asks them to focus in on one object or system to consider the designer’s perspective or to propose redesign ideas.
This tool is connected to the Agency by Design Making Moves. The Making Moves identifies three maker capacities that support a sensitivity to design, along with their associated learning moves. Here you’ll find three observation sheets, one for each of the maker capacities: Looking Closely, Exploring Complexity, and Finding Opportunity.
Engaging young learners in exploring complexity and finding opportunities to make systems better requires perspective taking and empathy. Role playing can be a powerful approach to support learners in taking others’ perspectives when exploring the roles, ideas, and feelings of different characters in a system. Here we offer a few thoughts on how to leverage children’s natural desire to play and how to employ different thinking routines to foster perspective taking and empathy. This tool is intended as a starting point and does not need to be followed step by step or happen all at once.
A rotina ajuda os estudantes a explorar a complexidade ao encorajá-los a olhar atentamente para os detalhes de algo, considerando uma variedade de pontos de vista, de usuários e de partes interessadas e refletindo sobre as próprias conexões e seu envolvimento com o objeto ou o sistema em questão.
High School technology students in Darlease Monteiro’s class use Parts, Purposes, Complexities to analyze website apps prior to designing their own.
How do you define tinkering? In this post, Agency by Design principal investigator Shari Tishman tinkers towards a definition of tinkering that considers standard text book definitions, examples from real life tinkerers, and a consideration of the “symptoms” of tinkering.
這個思考模式鼓勵學生從多方面思考,為一件物品/系統思考各種新的可能性。然後再鼓勵學生把新想法融合起來,決定一個有效率的方法去完善,重新設計,和拆解物件/系統。最終,這個思考模式是用於尋找新的設計機會以及實施新的想法的。