A protocol that provides structure for collaboratively examining documentation that includes student’s products and processes and offers an opportunity for educators and learners to reflect back and plan for next steps.

A protocol that provides structure for collaboratively examining documentation that includes student’s products and processes and offers an opportunity for educators and learners to reflect back and plan for next steps.
Essa rotina encoraja os estudantes a considerarem as diversas perspectivas de quem interage em um sistema particular. O objetivo dessa rotina é ajudar os estudantes a entender no que as diversas pessoas que participam de um sistema pensam, o que sentem e com o que se importam de uma forma particular em função de sua posição no sistema.
This practice is designed to deepen learners’ sensitivity to design through drawing, observing, questioning, and collaborating.
This Learn Workbook supports engagement with the Voice and Choice protocol. Created by Julie Rains.
These conversation-starters help learners become sensitive to the presence of the Making Moves in their own and others’ learning. They also help learners have substantive conversations about the Making Moves with their peers.
This practice first encourages learners to observe the world around them and look for design, “in the wild,” taking a broad inventory of the designs they notice. Then it asks them to focus in on one object or system to consider the designer’s perspective or to propose redesign ideas.
AbD researchers describe how their use of agency “vignettes” help them gain new understandings around the concept of agency.
This tool is connected to the Agency by Design Making Moves. The Making Moves identifies three maker capacities that support a sensitivity to design, along with their associated learning moves. Here you’ll find three observation sheets, one for each of the maker capacities: Looking Closely, Exploring Complexity, and Finding Opportunity.
This routine first encourages divergent thinking, as learners think of new possibilities for an object or system, and then encourages convergent thinking, as learners decide upon an effective approach to build, tinker, re/design, or hack an object or a system.